![]() ![]() ![]() The engine only produces power during the stage of the animation in which it is retracting its arm, so, e.g., when running on Biofuel and warmed up to green it will generate 10 MJ/t for 10 ticks, then 0 MJ/t for 10 ticks. The table below shows average power production for each fuel type. With proper design, Gates can be used to automatically switch off the engine if it reaches the orange stage providing a failsafe in case the water supply fails. The engine will only start again after being 30 seconds at 0 ☌. When switching off the engine, it will take several minutes for it to cool back down. This engine won't cool down if the redstone signal is on even if it doesn't have fuel. For every bucket of refined oil a combustion engine will use up to 5000 mB of water. Water consumption can amount up to 1 bucket per second. The explosion of a combustion engine occurs when its temperature reaches 10,000 ☌ and is large enough to break 2 layers of stone. While water is present the engine will heat up to 4,900.3 degrees Celsius on oil, 4,500.5 degrees Celsius on biofuel and 4,900.6 degrees Celsius on fuel. ![]() It provides a clear warning when it is overheating: The combustion engine will ONLY become orange or red when there is no water left. Without water the engine will quickly overheat, so it's advised to have an infinite water supply for the combustion engine to prevent explosions. To use a combustion engine you must first fuel it with Lava, Biofuel, Oil, Traincraft Diesel (which is the same as Oil), Traincraft Refined Fuel or Fuel and also keep its cooling tanks full of water. ![]() They are designed to power machines that require a lot of energy, such as the Quarry. Combustion engines draw full stacks when used on a Wooden Transport Pipes. They are crafted from iron, making them the most expensive of the BuildCraft engines. Combustion Engines are the third tier of Engine, and the most powerful in BuildCraft itself, although some engines in other mods surpass them. ![]()
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